The McGill University Library in Montreal, Quebec has begun an innovation project featuring virtual reality. They purchased high-end equipment and made it available to the entire college community with the goal of allowing students to explore the educational media and software available for both VR and AR. Although interest was high bookings to use the equipment remained low. But as popularity grows they expect the numbers to rise as well (Green & Groenendyk)
I have no desire to strap on a pair of goggles and go hiking in the Grand Canyon but the idea that I could see and virtually touch ancient artifacts or rare books or art is very intoxicating. That I would line up for and with the advancements being made and libraries open to the idea there is a good chance I may one day see the Declaration of Independence up close and personal. Below is a video outlining Virtual reality and its uses in a library setting.
Works
Cited
GREENE, DAVID and MICHAEL GROENENDYK. "Virtual and
Augmented Reality as Library Services." Computers in Libraries,
vol. 38, no. 1, Jan/Feb2018, pp. 4-7. EBSCOhost,
login.ezproxy.palomar.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=127369434&site=ehost-live&scope=site.
Thalmann, Sarah. "Virtual Reality and Augmented Reality
in Libraries." YouTube. https://www.youtube.com/watch?v=RUjQ7VFPWxY
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