Library Technology 130 Presentation Tools Blog Group
Where we will discuss the interesting and innovative world of Presentation Tools!
Friday, May 18, 2018
Gadget - Google Translate
The gadget I added is Google Translate. I have some family members who don't speak English, it is help for them to be able to read blogs in their own language. Plus, it is always interesting to read a blog in multiple languages. Enjoy!
Thursday, May 17, 2018
Monday, May 14, 2018
When Angry, Count To Four. When Very Angry, Swear. - Mark Twain
This is me and electronics/technology! Where's the glitter and scrapbook paper?! I had previously added a Mark Twain quotes gadget, partly because he had an interesting, nonsensical but still whimsical, perspective (no, I have no clue how that works, but that is Mark Twain). Partly because while this is a blog about library technology, it's about technology for the library and I thought we should have something literary readily visible.
I can't find the gadget, hopefully, it's there. When I view the blog it says it can't display due to the moon being purple and the cats not meowing in the right tone or something like that...
I can't find the gadget, hopefully, it's there. When I view the blog it says it can't display due to the moon being purple and the cats not meowing in the right tone or something like that...
Wednesday, May 9, 2018
Gadgets
When we began creating our blog, I added a Gadget that provided a website link to the American Library Association. Giselle contributed to the Gadget by adding two presentation tools, so I decided to turn this Gadget into a link of different programs that are used for presentations. This course has introduced us to many different presentation tools that can be used by librarians. We have all used several of these presentation tools to complete our assignments for this course. Teammates feel free to add more links to this Gadget. I have placed all presentation tools in alphabetical order under the American Library Association web link.
Tuesday, May 8, 2018
Link Gadget
The link gadget I included is tailored for our LT 130 classmates. I found it frustrating to have to search the canvas website for the four blogs from this class. I added a link gadget that created a list of links to the other three class blogs for easier access. I'm glad I did, it made keeping up on reading the other blogs a lot easier for me and hopefully for my other team members and readers.
Saturday, April 28, 2018
Presentation Tools
There are many
presentation tools, other than just PowerPoint, now available through
libraries. Here are some examples of multi-media presentation tools:
Animoto creates video pieces from digital images, digital clips,
and music.; an alternative to PowerPoint.
Audacity is free recording software you can download and use to
record students talking; makes great audio for projects with Movie Maker or
PowerPoint.
A blabber is a talking picture;make your photos talk.
Create your own timeline or select from online ones in Dipity.
Use drop.io to privately share files and collaborate in real
time by web, email, phone, mobile, and more.
In this High-Tech Dictionary from Computer User magazine, this
is a list of the keyboard symbols representing facial expressions, like smiley
faces and a lot more.
Get high quality pictures, and narrow the search to common
domain pictures, which are free to use
ImageOid is free image modifier available on Firefox, Safari,
Chrome BUT NOT Internet Explorer as of 5/11.
Jing is a tool that lets you take screen shots including video.
Copy or save them to use in other documents.
A detailed guide to creating PhotoStory presentations.
Create unique presentations with Prezi.
Use this tool to create presentations with unique templates.
Enter your own text to generate "newspaper" like
articles with images,etc.
VoiceThread is a collaborative, multimedia slide show that holds
images, documents, and videos and allows people to leave comments in 5 ways -
using voice (with a mic or phone), text, audio file, or video (via a webcam).
Wordle is a toy for generating “word clouds” from text that you
provide.
(from the Parkway
Northeast Middle school’s website)
The Colorado Virtual
Library offers another list, with some overlapping tools, but some new ones as
well.
Common Sense Media – There might be some overlap of tools at this site – however, the list is one of the best I have seen!
Adobe Spark’s design features capture visuals and turns them
into social graphics, web stories, flyers, and animated videos and more! It can
be used on a desktop or IOS device.
Animoto:
Photos and video can be put together in a professional looking
presentation with your own style and music. Customize your photos and videos
with text and get ready to present.
Canva is a tool for creating presentations, resumes,
graphic design pages, or editing photos online. There is a useful design school
section with tutorials, teaching materials and design courses to help users
learn more about graphic design.
Go Animate: In
less than 5 minutes, you can easily create a professional looking animated
video that’ll tell your story out loud. It’s ideal for the classroom because it
serves up information in a unique and engaging way, that’ll keep students
interested. And, the unlimited subscriptions mean you’ll have complete access
to unlimited creation, hosting and download.
Haiku Deck is
a cross-platform, (Laptop, Desktop, iPad, iPhone, and Android) slideshow
presentation tool that uses amazing layouts/fonts for engaging slides. There is
access to over 40 million Creative Commons licensed images and you can also
integrate it with Google Classroom!
Photo Peach is
an online presentation tool for students for creating slideshows using photos.
Students can add background music and text to enrich their slides and easily
drag and drop their images in place.
Powtoon is an online presentation tool where you can create
animated comic style presentations. It has graphic templates to use that you
add your text along with your own voiceovers. Presentations can be exported to
YouTube, Vimeo and, even PowerPoint.
Prezi This
one has been around for awhile, however, Prezi keeps reinventing itself. Take a
look at the updated features – presentations feature a map-like, schematic
overview that lets users pan among topics at will, zoom in and out on desired
details, and pull back to reveal context. Videos and images can be added to
your own design or you can use Prezi templates.
Thinglink is
a tool that creates presentations based on interactive images that are embedded
with rich media links. Users can embed audio and video links that pop out from
pictures to visually tell a story. One great feature is the ability to create
interactive 360° image tours that can be viewed on mobile virtual reality
headsets.
Vectr is a
free graphics editor that students can use to make imagery and then download for
presentations, websites and other projects. The desktop and web app has builtin
help tutorials for students too!
Voki Fun and
engaging presentations are created by adding the customizable Voki characters,
audio, and images. You will need Adobe Flash 9 for the free version. Paid
versions are available too.
What is similar about
all the tools is that they offer multi-media, even interactive aspects with
rich media links. This offers rich media choices that can be used in
teaching, informative, or sales presentations.
Digital Storytelling
“Once
upon a time…” has gone digital. The Stony Brook University library
describes digital story telling this way:
“Digital Stories are multimedia movies that
combine photographs, video, animation, sound, music, text, and often a
narrative voice. Digital stories may be used as an expressive medium within the
classroom to integrate subject matter with extant knowledge and skills from
across the curriculum. Students can work individually or collaboratively to
produce their own digital stories. Once completed, these stories may be easily
uploaded to the internet and can be made available to an international
audience, depending on the topic and purpose of the project.”
Roland, C. (2006). Digital stories in the classroom. School
Art,105(7),
26. (http://guides.library.stonybrook.edu/digital-storytelling)
From one point of view, digital story telling could be viewed as
just another medium of expression, an enhanced multimedia experience to “wow”
your audience and keep the attention of the attention-deficit “internet”
generations. Movie makers have been telling digital stories for years,
and that medium certainly has its place. Video game makers tell stories
using digital graphics and sound. Even “books on tape” are a crude form
of digital story telling. But, today’s digital story telling is truly a
multi-media experience, and many young people are accustomed to this sort of
communication.
But, from another point of view, there is something to be said
for the value of a good story told in print. Could you really take a
masterpiece, like John Steinbeck’s “Cannery Row” and make it a digital
story? In form there is substance. As Marshall McLuhan said, “The
media is the message.” In effect, the form of a medium is so intrinsically
embedded in any message that it influences how the message is perceived, in
effect communicating a meta-message along with the content. So, digital
stories have their place, but they are not a replacement for novels or short
stories. For example, although you could craft a digital story,
illustrating Edgar Allan Poe’s “Pit and the Pendulum,” it would be wrong.
It was a story that was written for the theatre of the imagination, not to be
limited by concrete graphics and sound.
Libraries In The Digital Age
Before the digital
age, if you wanted to use the resources of a library, you had to go to a
building somewhere. Now, in the age of digital communications and the
internet, extensive library resources are available to library patrons anywhere
they can get internet access. In fact, not only can library resources be
accessed online, but entire university degree programs have been offered
strictly on the internet. On the webpage, “Guide to Online Schools,” (https://www.guidetoonlineschools.com/online-schools), in 2018 there are
593 online university programs, and every single one of them would be
impossible without access to a robust digital library.
As an example of the
kinds of resources that are available in university libraries online, I
interviewed my parent about her library at Grand Canyon University, where she
completed her MBA program a few years ago. She said that all her text
books were offered on-line and she was able to access books, periodicals, and
research journals through the university’s online library. In addition,
she now has free access, as an alumnus, to alumni databases, such as Academic
Search, Business Book Summaries, 1300 full-text business magazines and
journals, and 650 peer-reviewed journals on business topics. There are
also 3,000 journals in nursing and allied health topics through CINAHL, 650
international peer-reviewed titles through Sage Premier; SAGE research Methods
offers 100,000 pages of book, journal and reference content; and there are
research methods cases also available on SAGE. Other databases that are
freely available to alumni are BioMed Central, DOAJ, ERIC (Government site),
GreenFILE (with abstracts for more than 612,000 records), LexisWeb (the free
legal search engine), and PubMed (with more than 20 million citations for
biomedical literature.
My parent went to
school for her bachelor’s degree before the digital age. She had to live
on campus and walk to the library to access its resources. She had to
take notes on 3x5 cards and make photocopies in order to do research.
Now, she has been able to study at home, Starbucks, or even in the quiet of a
library, all because libraries have entered the digital age and their resources
are available online nearly as much as they are by visiting a library
building.
VR in Library Science
Troy
Lambert, of the public library association, said in his article, “Public
Libraries Online,” “But what, if any, is the future of virtual reality (VR) in
the library?” To answer this question, you have to examine how VR is
already being used in libraries, and then prognosticate, based on possible
advances in how VR is already being used.
Currently,
libraries are offering experiences beyond books, such as free Wi-Fi and
computer access, 3D printing labs, computer-based storytelling, and
presentation programs. So, in one sense, libraries may offer VR as just
another development tool, such as a VR computer lab. But, VR offers a
whole new experience that may be developed and expanded in the future by
libraries.
Just
as software programs exploded with the invention of personal computers, with
the invention of VR, content providers may start developing more and more VR
content for public consumption, such as VR tours, VR training, VR gaming, and
even VR worlds where people can go and interact with other people throughout
the world through avatars of themselves. Also, new VR versions of
textbooks, history books, and all number of other topics and titles may be
created and libraries, to keep up with this media explosion, will need to
expand, offering VR helmets and rooms where these new VR experiences can occur
safely.
Troy
Lambert, “Virtual Reality in the Library: Creating a New Experience,” http://publiclibrariesonline.org/2016/02/virtual-reality-in-the-library-creating-a-new-experience/) offers some other
possibilities for virtual reality in libraries, such as:
1) Virtual travel and experience. Not
everyone can afford to travel everywhere these days, and some places are not
safe for everyone to visit. VR offers the opportunity for an enriching
experience with those places at an accessible price.
2) Virtual gaming and new skills.
Gaming can offer a creative way to learn or to compete.
3) Virtual reality levels the playing
field. VR can help people overcome issues with disability, or diverse
issues such as height, weight, gender, or race.
4) Story telling. Apps like vrse may
help libraries tell stories using VR.
5) NASA education. Not all of us can
go to space, but NASA offers a VR experience through Oculus that allows users
to experience the wonders of space craft exploration.
6) Driver safety programs. VR offers a
unique and safe way to simulate an experience so that novice drivers can
experience challenging situations safely and learn to be safer drivers.
This kind of simulation experience could also apply to many situations, such as
flying a plane or operating heavy machinery.
7) Field trips. Google recently
released “Google Exhibitions Pioneer Program.” This and other programs
like it could be used in schools to give VR “hands on” experiences for eager
students.
Other ways that VR
could be used is putting the library itself in a VR program, so that instead of
just searching online by topic, title, or author, a patron could browse the
library in VR, pull titles from the shelves and sample them, then check them
out in VR then access the full version online, or pick it up later at the RL
library.
One limiting factor
for the utilization of VR will be balancing the acquisition budget of the
library between traditional sources, internet sources, and VR resources.
What may be technologically capable may not be economically feasible, so VR may
be limited for some time to “laboratory” access usage, where there are VR
stations and any access to content may have to be purchased by patrons on a pay
per use basis. Still, VR offers a whole new medium for learning,
storytelling, and experiencing the world as it is, as it was, as it may be
someday, and even fantasy worlds. Libraries will have to find a way to
keep up with this next wave of media.
Friday, April 27, 2018
Virtual Reality in Libraries
In the article, “Making Virtual Reality a Reality,” Anne Ford, American Libraries editor focuses on VR usage and services at North Carolina State University Library.
I wasn’t even aware that libraries provided this type of service because of the price for technology and equipment since most libraries have budget constraints, but it makes sense to have and provide services for VR handsets and projects at academic libraries due to education, computer science innovations and modern technology design exploration.
North Carolina State University Library created a VR project known as the MLK Project that enables library users to can experience a re-creation of Martin Luther King Jr. speaking to a crowd at White Rock Baptist Church in Durham, North Carolina urging his supporters to continue nonviolent action while demanding their equal rights.
VR is a service that can be used in many fields to educate or provide knowledge by using modern technology to visual display situations or places that might have never been seen or visually demonstrated. Some examples can be archeological sites that have not been accessible to modern society due to the fragile state of the environment or artifacts. In the medical field or the sciences headsets can be used for teaching techniques/purposes such as performing surgeries. VR headsets can be used in the different field beside computer technology and design, certain fields like psychology and education can benefit in VR uses.
NCSU Library began lending Oculus Rift VR headsets in 2014 but soon realized that users needed specific floor space designated at the library to properly explore and use headsets. After the first VR headset purchased in 2014, the NCSU Library quickly acquired and added HTC Vive to their services. A VR Usability Lab was located near a library service staff desk to support with troubleshooting.
It is very crucial for libraries to invest in good VR headsets and high-performance computers that can power VR headsets. For the most part, NCSU Library has not had major constraints with VR services, since students and faculty appreciate and take good care of VR headsets and computers.
Different ways VR headsets can be used:
Work Cited:
Ford, Anne. American Libraries. Sep/Oct2017, Vol. 48 Issue 9/10, p20-21. 2p. Library, Information Science & Technology Abstracts: http://web.a.ebscohost.com.ezproxy.palomar.edu/ehost/pdfviewer/pdfviewer?vid=2&sid=efaf9b1e-b8be-4646-900a-bbe3a06500ed%40sessionmgr4008. Accessed: 26 Apr. 2018.
Thursday, April 26, 2018
One Step Farther
When it comes to making presentations to groups, whether it is Dr. Suess to elementary school kids, healthy choices to high school students or a computer class to adults, we have a lot of options. We have come a long way from PowerPoint and googleSlides. Today we will look at a tool to create a whiteboard video, enhance the traditional slide presentation while chatting or texting on the site, and how to grab your audiences attention, even after days of lectures.
VideoScribe allows you a free trial to try out their whiteboard videos. Loved for their simplicity and fun styling, whiteboard videos are an effective tool to teach and tell stories.
BigMarker can be used for webinars, presentations, classes and so much more. You can chat and view the projects while you work on them together, making collaboration more efficient.
Powtoon takes you out of the traditional, boring slides. Making it easier to add audio and the like, Powtoon will easily help you bring your presentation to the next level.
Works:
BigMarker - Modern, No-Download Webinar Software. (n.d.). Retrieved April 25, 2018, from https://www.bigmarker.com/
Create Awesome Videos & Presentations. (n.d.). Retrieved April 25, 2018, from https://www.powtoon.com/home/
Dewar, S. (2016, November 10). VideoScribe Tutorial 1: Getting Started. Retrieved from https://www.youtube.com/watch?v=RLe1f_VQa-M
P. (2013, July 22). Retrieved April 25, 2018, from https://www.youtube.com/watch?v=bRqO5MasiFk
VideoScribe (n.d.). Retrieved April 25, 2018, from https://www.videoscribe.co/en/
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When it comes to making presentations to groups, whether it is Dr. Suess to elementary school kids, healthy choices to high school students...
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Loading... Imagine for a minute you are attending a library read aloud. You are surrounded by a group of inner city youngsters who a...
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As we know, the times, they are a- changin ’. While many professions are expected to advance and evolve with technology and our ever-shifti...
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Photo by Roman Mager on Unsplash One of the reasons I got into teaching is because I love teaching ! The challenge of ...
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The link gadget I included is tailored for our LT 130 classmates. I found it frustrating to have to search the canvas website for the four ...
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When I first received the topic of digital storytelling, I thought about using computers and devices to connect stories to readers, much l...
Gadget - Google Translate
The gadget I added is Google Translate. I have some family members who don't speak English, it is help for them to be able to read blogs...